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Ogre is provided as a renderer with the Toolkit as an open source altern= ative to Unity, and as an example of SmartBody integration. Ogre uses= SmartBody as a dll. For more information on the Ogre3D engine, pleas= e see OgreSDK.
To launch Ogre, select the 'Ogre' profile from the 'Profiles' menu optio= n in the Launcher, or select Ogre as the renderer 'Visualization' section a= nd hit 'Launch'.
By default Ogre loads SmartBody as a dll and connects to it once it init= ializes. It can also communicate with SmartBody when it's running as = a separate process using the Bonebus protocol if this is specified in the c= onfig file for Ogre.
Ogre has been integrated as a rendering engine with the Toolkit as = an example showing that alternative renderers can be used with the Toolkit.= It demonstrates how an open source engine can be integrated with the= Toolkit.