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If you have installed previous versions of the toolkit and used it before on your system, then the NPCEditor would most likely have created user setting files on your machine. Once in a while, a change from our side to NPCEditor's settings will need to be propogated to the users, which will require them to delete these user files on their machines so that they don't interfere/override the new settings.
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Ogre is only provided with the toolkit to show a source code proof of concept integration with SmartBody. It is a very bare bones implementation. The main renderer for the toolkt toolkit is Unity.
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Hit the J key, or use ALT + TAB to switch to another window.
You can either use the Kill button on the Launcher, or hit the Q key on your keyboard, while in the Ogre window.
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It might be that the executable used to start the Launcher can not be found. Please make sure that javaw.exe is part of your path. The location is usually "C:\Program Files\Java\jre1.6.0_10\bin" or "C:\Program Files (x86)\Java\jre1.6.0_10\bin". The path is defined in your Environment Variables; right-click on My Computer, go to the Advanced tab and click Environment Variables.
We have noticed this as problem on a nVidia GeForce 7300 GT with dynamic shadows enabled. It is likely due to a driver problem. Unfortunately, we cannot support individual graphics cards at the moment. You can disable dynamic shadows (the '-', or minus key), or upgrade to a new video card.
There is a problem using Gamebryo with the Apple Cinema Display USB hub. This matter is being investigated further. For now, please allow plenty of time for Gamebryo to load, or pull out the USB cable going from the monitor to the computer.
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