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  • Non-Player Character Editor (NPCEditor):  A suite of tools which work together to create appropriate dialogue responses to users’ inputs.  A text classifier selects responses based on cross-language relevance models; the authoring interface relates questions and answers; and a simple dialogue manager controls aspects of output behavior.
  • Nonverbal Behavior Generator (NVBG): A rule-based behavior planner that infers communicative functions from the surface text and selects appropriate behaviors that augment and complement the characters’ dialogue.
  • SmartBody (SB):  A modular, controller-based character animation system that uses the Behavior Markup Language.
  • Watson: A real-time visual feedback recognition library for interactive interfaces which uses the images from either a monocular or stereo camera to recognize eye and head gazes and gestures.
  • Speech Client (AcquireSpeech): A tool to send audio, or text, to speech recognizers and to relay the information to the entire system.  The toolkit uses PocketSphinx as a 3rd party speech recognition solution.
  • MultiSense: A perception framework that enables multiple sensing and understanding modules to inter-operate simultaneously, broadcasting data through Perception Markup Language.  It currently contains GAVAM, CLM FaceTracker, and FAAST which work with a webcam or Kinect.
  • Rapport: An agent that provides nonverbal feedback based on human nonverbal and verbal input.  Rapport has been used in a variety of international studies related to establishing rapport between real and virtual humans.

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