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Once you've downloaded the toolkitToolkit, go to Getting Started for detailed directions.

News

See Release Notes for details.

  • Jul 11 2012 - We have released a minor update to the toolkit, fixing some usability and stability issues.  See Release Notes for details.
  • May 31 2012 - An exciting new version of the toolkit is now available, offering the MultiSense framework, the Rapport research platform and the SBMonitor tool.  MultiSense is a perception framework that enables multiple sensing and understanding modules to inter-operate simultaneously, broadcasting data through the Perception Markup Language.  MultiSense currently contains GAVAM, CLM FaceTracker and FAAST which you can use with webcam or Kinect.  The Rapport agent is a “virtual human listener” providing nonverbal feedback based on human nonverbal and verbal input.  It has been used in a variety of international studies related to establishing rapport between real and virtual humans.  Finally, the SBMonitor is a stand-alone tool for easy debugging of SmartBody applications, including testing available (facial) animations, gazes and more complex BML commands.
  • Mar 2 2012 - A minor release of the toolkit is now available, updating the Unity version to 3.5 as well as providing incremental changes to the Unity/SmartBody debug tools in the Unity Editor (VH menu in Unity).
  • Dec 22 2011 - Happy holidays! The  The latest release of the toolkit includes the ability to interrupt Brad, improved support for higher resolutions, and a fix for text-to-speech not working properly.  See Release Notes for details.

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  • AcquireSpeech: A tool to send audio, or text, to speech recognizers and to relay the information to the entire system.  The toolkit Toolkit uses PocketSphinx as a 3rd party speech recognition solution.
  • MultiSense: A perception framework that enables multiple sensing and understanding modules to inter-operate simultaneously, broadcasting data through Perception Markup Language.  It currently contains GAVAM, CLM FaceTracker, and FAAST which work with a webcam or Kinect.
  • Non-Player Character Editor (NPCEditor):  A suite of tools which work together to create appropriate dialogue responses to users’ inputs.  A text classifier selects responses based on cross-language relevance models; the authoring interface relates questions and answers; and a simple dialogue manager controls aspects of output behavior.
  • Nonverbal Behavior Generator (NVBG): A rule-based behavior planner that infers communicative functions from the surface text and selects appropriate behaviors that augment and complement the characters’ dialogue.
  • Rapport 1.0: An agent that provides nonverbal feedback based on human nonverbal and verbal input.  Rapport has been used in a variety of international studies related to establishing rapport between real and virtual humans.
  • SmartBody (SB): A modular, controller-based character animation system that uses the Behavior Markup Language.

The target platform for the overall toolkit Toolkit is Microsoft Windows, although some components are multi-platform.

What it is not

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is not

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The Toolkit does not contain all of the basic research technologies currently being developed and utilized at the ICT, such as the reasoning SASO agents.  However, we continually evaluate our basic research findings for potential inclusion in future releases. 

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