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Comment: minor cleanup, but that first graph needs some love

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vhToolkitUnity is the Unity3D rendered version of the Virtual Human Toolkit.  This project integrates several research systems together in order for the user to interact with a virtual human character through usage of text to speech and language understanding. Some of the systems that are integrated into his project are the Smartbody animation system, text to speech engines, and AcquireSpeech .  Unity is a 3rd party proprietary rendering engine and is provided as binary-only with the Virtual Human Toolkit. You can download the free version of Unity here. For changing art assets you need to purchase Unity Pro. vhtoolkitUnity was created using the vhAssets package as a starting point.

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Once you're happy with your settings, click 'Play!'. Unity should now continue loading.

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You can use the W,A,S and D keys to move the camera around, and Q and E to move it up and down. Hit J to toggle mouse look; this allows you to use the mouse to change the direction the camera is facing.

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  • W,A,S,D - camera movement. Q & E - camera up/down
  • J - mouse visibility toggle - mouse look mode
  • L - toggles the fake recognizer text box
  • O - toggles the user's recognized text
  • M - (fullscreen window only) - toggles speech recognition mode. When on, click and hold and talk in the mic. Release to quit talking.
  • X - reset camera
  • Z - show debug statistics
  • I - Toggles sbm character subtitles
  • P - Toggle entire GUI
  • Alt-enter - toggle windowed / fullscreen
  • Escape - quit

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  1. Open Unity
  2. File->New Project
  3. Copy the vhAssetsPackage.unitypackage file to this new project. You'll find it here: <VHToolkit>\bin\vhtoolkitUnity\vhAssetsPackage.unitypackage. Copy this file to <your project>\Assets
  4. In Unity, in the 'Project' column, double click on the vhAssetsPackage file
  5. You now have a Unity project containing all of the VHToolkit code needed to create your own virtual human.

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