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  1. You now have to create a Prefab for the character.
    1. In the Project column, click Create -> Prefab
    2. Drag 'New Prefab' to the Resources folder
    3. Click on 'New Prefab' to rename it to 'BradPrefab'
    4. Drag 'Brad' onto 'BradPrefab' to create a prefab of Brad
    5. Still in the Project column, open up vhAssets\sbm
    6. Drag UnitySmartbodyCharacter to BradPrefab
    7. Create a SoundNode for the character:
      Select BradPrefab. In the Inspector, change 'Bone Parent Name' to CharacterRoot1/AccumulationRoot since that's how the hierarchy is set up in our current character. That points to the 'top' of the skeleton hierarchy.
      1. Go to GameObject->Create Empty
      2. In the Hierarchy, rename GameObject to SoundNode
      3. With SoundNode selected, go to Component->Audio->Audio Source
      4. In the Project column, drag BradPrefab to the Hierarchy
      5. Drag SoundNode to BradPrefab in the Hierarchy. A dialog will pop up saying that this will lose the prefab connection. Click Continue.
      6. In the Hierarchy, drag BradPrefab onto the BradPrefab in the Project column.
      7. Remove BradPrefab from Hierarchy
      8. <todo> <set the position of the SoundNode to the character's mouth>
    8. Still in the Inspector, select the checkbox 'Is Face Bone Driven'. Turn that on.

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