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VHToolkit
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Versions Compared
Old Version
39
changes.mady.by.user
Arno Hartholt
Saved on
Dec 11, 2012
compared with
New Version
40
changes.mady.by.user
Arno Hartholt
Saved on
Dec 11, 2012
Previous Change: Difference between versions 38 and 39
Next Change: Difference between versions 40 and 41
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SmartbodyInit
class (Attached to SmartbodyManager gameobject)
asset paths
joint
mappings
mapping
mapped skeletons/motions
SmartbodyCharacterInit
class (Attached to each character gameobject)
skeleton name (.sk)
voice type (prerecorded audio or tts)
voice "code" (path to audio files or tts voice name)
backup voice type and backup "code" (if prerecorded audio file is not found, you can use TTS as a backup
starting posture
locomotion information
SmartbodyFaceDefinition
class (Attached to each character gameobject)
defines visemes and facial expressions for the character.
visemes and facial expression are single pose animations (.skm) for doing blended lip-sync and expressions.
neutral pose, action units and visemes
SoundNode
gameobject
Empty gameobject named 'SoundNode' attached as a child of the character's gameobject
Attach a Sound Source script to the SoundNode gameobject
Manually position the SoundNode gameobject where you want the character's speech to originate (eg, his mouth)
...
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