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Once you've downloaded the Toolkit, go to Getting Started for detailed directions.

 

 

News

  • Mar 6 2013 - We are excited to bring you a variety of new features in the latest Toolkit release. Our  integrated authoring suite VHBuilder allows you to very quickly get basic characters up and running. Look at our first ever tutorial movie here! In addition, our new Machinima Maker allows you to make your own virtual human cut-scenes right from the Unity Editor. Finally, we added a few more characters you can use with the Unity Editor. Enjoy!
  • Feb 12 2013 - The latest Toolkit release fixes a couple of recent regressions. It now loads correctly again on 32-bit systems, the SmartBody Monitor works again, as well as the TTS debug button. In addition, we made a number of smaller upgrades and improvements, for a full list see the Release Notes.
  • Jan 11 2013 We released a minor version of the Toolkit today. Java is now included in the distribution and no longer a 3rd party dependency. Unity has been updated to version 4 and Ogre to 1.8.1. In addition, character creation with SmartBody has been simplified and asset loading has been streamlined. See the Release Notes for details.
  • Oct 31 2012 - We are happy to announce that with the latest release of the Toolkit you can now interact with multiple characters: Brad and Rachel. Both have been built from the ground up, with updated character models, animations, environment and voices. In addition, we implemented a drag and drop feature for new SmartBody characters and are providing several 3rd party (as of yet non-talking) Mixamo characters. This release also contains a variety of miscellaneous improvements, including new Festival text-to-speech voices, NVBG configuration improvements and more ways to use MultiSense. For a full list of changes, see the Release Notes.
  • Jul 11 2012 - We have released a minor update to the Toolkit, fixing some usability and stability issues. See Release Notes for details.
  • May 31 2012 - An exciting new version of the toolkit is now available, offering the MultiSense framework, the Rapport research platform and the SBMonitor tool. MultiSense is a perception framework that enables multiple sensing and understanding modules to inter-operate simultaneously, broadcasting data through the Perception Markup Language. MultiSense currently contains GAVAM, CLM FaceTracker and FAAST which you can use with webcam or Kinect. The Rapport agent is a “virtual human listener” providing nonverbal feedback based on human nonverbal and verbal input. It has been used in a variety of international studies related to establishing rapport between real and virtual humans. Finally, the SBMonitor is a stand-alone tool for easy debugging of SmartBody applications, including testing available (facial) animations, gazes and more complex BML commands.
  • Mar 2 2012 - A minor release of the toolkit is now available, updating the Unity version to 3.5 as well as providing incremental changes to the Unity/SmartBody debug tools in the Unity Editor (VH menu in Unity).

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