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Overview

FbxToSBConverter is a tool that converts an .fbx file to either an .sk or .skm file format so that it can be processed by SmartBody.

Users

Drag and Dropping (.skm only)

To convert an .fbx file to an .skm, simply drag and drop the .fbx file to the FbxToSBConverter.exe and an .skm with the same name as the .fbx will be output in the same folder as the .fbx.

Command Line

FbxToSBConverter can also be used on the command line.  See below for the command line parameters.

Parameters

Mandatory
ArgumentValueDefaultExampleDefinition
inputFileName.fbxnonenoneinputFileName.fbxThe file that you want to convert
Optional
ArgumentValueDefaultExampleDefinition
output.sk, .skm.skmoutput .skSets the output file type

scale

float1scale 0.01Scales all skeleton positions by the given number
forceChannelsnonefalseforceChannelsOutputs sbm channels on all joints, regardless of whether or not they are set in Maya
useRotationAsPreRotationnonefalseuseRotationAsPreRotationInstead of outputting the pre-rotation value, the joint's rotation is used instead

Examples

  • FbxToSBConverter.exe test.fbx   // creates a .skm
  • FbxToSBConverter.exe test.fbx output .sk scale 1   // creates a .sk with a scale factor of 1
  • FbxToSBConverter.exe test.fbx output .sk forceChannels   // creates a .sk and forces all channels to be converted, even if they aren't specified in the metadata

Maya Nodes and Properties

The FbxToSbmConverter uses the node prefixed with "AnmDef_" to read the sync point data. On this node, the property "SmartbodySynchPoints" is searched for.

If it exists, then a comma separated string of sync named is parsed and output wit their associated sync point data. If that property is not there, then the following

old-style sync points are output: ready time, strokeStart time, emphasis time, stroke time, relax time

Developers

Known Issues

FAQ

FAQ

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