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The first step to make Brad say something new is adding the line to the .plist file that NPCEditor uses to store its data.

  1. Launch NPCEditor using the Launcher
  2. On the right side in the Answers column, click the "Add" button. A new blank line will be created in the list.
  3. Type the dialog you want Brad to say in the text box at the bottom.
    1. You can paste in text, but make sure it doesn't contain any special punctuation marks, such as those found in MS Word or Excel.
  4. Fill in the External ID.
    1. If using prerecorded speech, this should be the audio file name without the extension (test, not test.wav).
    2. If using TTS, this should be something unique.
  5. Fill in the other information:
    1. 'Domain' is 'General' or whatever domain you want the line to appear in.
    2. 'Type' can be blank or one of the control types.
    3. 'Speaker' should be 'Brad' or your character's name.
    4. 'Addressee' should be 'User'
    5. 'Topic' is not required, but useful for organization.
    6. 'Sound' is used to sort between prerecorded or TTS lines, set accordingly.
  6. You may test the line by double-clicking on it in the Answers list, provided the rest of the Toolkit is running.

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To quickly get started in generating dialog and behavior for new characters, please see the documentation on the VHBuilder and Character Customizer tools.  These tools can generate simple dialog without needing to use NPCEditor.  The introduction movie on the main VHToolkit page shows these tools.