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Creating your own Virtual Human has different meanings to different groups. Some people want to use the existing characters that we supply, but only change certain features like giving them a different voice, or a different colored shirt. Others groups want to use a different character, but the character was created using a standard character package that we already support (Mixamo, etc). Others want to use a completely different character with a unique skeleton, etc. These instructions will attempt to explain the different features and how to customize based on your needs.
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SmartbodyManager.SBPlayAnim("Rachel", "ChrBrad@Idle01_ArmStretch01.skm");
A new scene entitled "mecanim" has been added to the vhAssets package which displays 2 of the Brad character, one driven by the Smartbody animation system and the other by Unity's Mecanim animation system. This scene is currently in development but can be used as a guide for how to setup a mecanim character. For information on Mecanim, please visit Unity's documentation http://docs.unity3d.com/Manual/AnimationOverview.html
Select a gameobject and add the MecanimCharacter component to it. Make sure there is a gameobject with the MecanimManager component in the scene as well.
For an example of how to setup a mecanim driven character, click on the gameobject ChrBradPrefab_Mecanim in the mecanim scene.
Add a new command callback for an arbitrary command
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