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The NVBG also allows us to configure facial expressions for a particular character using FACS units and then based on xml tags in the input messages, can trigger those facial animations.
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Currently the NVBG needs to be setup on a per character basis i.e. each character in the scene needs to have his/her own process of NVBG.The character itself needs to be configured using the various confuguration options that NVBG provides.
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