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Please see the Support Download section on how to obtain the toolkit.
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Please see the tutorial on how to install the toolkit Installing the Toolkit tutorial.
Please see the Running the tutorial on how to run the exampleExample Scenario tutorial.
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Some components, like SmartBody, Launcher, Logger and VHMsg, are open source, while others are binary-only. We might release the source code of these in the future, though. SmartBody has its own SourceForge page which you can access hereSourceForge page which you can access here. See the License Agreement page for licensing information.
The License Agreement states, but is not limited to:
The complete License Agreement and supporting documentation is found in the License section.
Not at the moment, but we are looking into it. Please contact us directly if you are interested in a commercial license.
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The toolkit Toolkit as a whole is currently targeted for the Microsoft Windows platform only, including XP and in particular Windows 7, both 32 and 64 bit. Some components are multi-platform, most notably SmartBody and the NPCEditor which drives the characters, and the , as well as the Launcher and Logger. Some other components could be ported to support other platforms, like SmartBody and Ogre.C# components should work on Mac OS when using Mono.
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With the toolkit Toolkit we are aiming to provide a technical platform allowing researchers to more quickly create their own virtual humans. Whether project-specific agents will be made available to the public will be determined on a case by case basis, but will usually fall outside the scope of the toolkitToolkit.
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If you installed the MS SAPI voices and you are running Windows XP 64 bit, some changes in the registry are required to be able to use the installed voices. You can do this by double clicking "Microsoft-Voices.reg" in "C:\vhtoolkit\scripts". You can check to see if the changes worked by going to the Speech settings in Windows (Start -> Control Panel -> Speech). Under "Voice Selection" you should have several options, including "Microsoft Mike".
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It might be that the executable used to start the Launcher can can not be found. Please make sure that javaw.exe is part of your path. The location is usually "C:\Program Files \Java\jre1.6.0_10\bin" or "C:\Program Files (x86)\Java\jre1.6.0_1026\bin". The path is defined in your Environment Variables; right-click on My Computer, go to the Advanced tab and click Environment Variables. The Toolkit is currently only compatible with the 32 bit version of Java.
Orange means that the Launcher has has tried to launch a component, but hasn't gotten a confirmation message back indicating it is up and running. This is likely due to not running the ActiveMQ service. Please make sure it is running (Right click My Computer, select Manage, Services and Applications, Services). If it is not running, turn it on (the Play button at the top). If it is not present, please install using the toolkit installer with 3rd party software.
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Is SmartBody running? You can see this by looking at the SmartBody row in the Launcher. If it's green, it is running, if it is orange, its status is unknown (usually, the Launcher tried running the component, but did not get confirmation it is actually up and running), and if the color is neutral it means it is not running. Make sure the renderer is up and running before you start SmartBody. Please also make sure the renderer is completely up and running before you start SmartBody. If you use the Run All button, you might have to kill SmartBody and launch it manually.
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A toolkit component that allows users, authors and developers supportive functions.
See FAQ#Virtual Virtual Human Toolkit.
See University of Southern California.
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Usually an acronym used to refer to the ICT Virtual Humans group.
See FAQ#Virtual Virtual Human Toolkit.
See FAQ#Virtual Virtual Human Toolkit.
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