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Ogre is provided as a renderer with the toolkit as an open source alternative to Unity, and as an example of SmartBody integration. Ogre communicates with SmartBody using the Bonebus library for sending and receiving messagesuses SmartBody as a dll. For more information on the Ogre3D engine, please see OgreSDK.
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After selecting the Ogre profile and launching Ogre as a renderer, you can launch SmartBody by pressing 'Launch' in the SmartBody section. SmartBody will connect with Ogre on launching and you should see the virtual human animateBy default Ogre loads SmartBody as a dll and connects to it once it initializes. It can also communicate with SmartBody when it's running as a separate process using the Bonebus protocol if this is specified in the config file for Ogre.
Ogre has been integrated as a rendering engine with the toolkit as an example to show that alternative renderers can be used with the Toolkit.
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