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Table of Contents

Overview

The Toolkit is a distributed system of many components which work in sync with each other.  These components are categorized into modules, tools, libraries and 3rd party software.

  • Modules

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  • are run-time components essential to the functioning of the Toolkit; including perception, speech recognition, natural language processing, nonverbal behavior, animation, rendering.
  • Tools assist in configuring, running and modifying the Toolkit. 
  • Libraries are the API's and frameworks used by the modules and tools (e.g., messaging API, threading, etc.)
  • 3rd party software are components developed outside of ICT which are essential for providing a proper framework for the Toolkit to run.

Modules

Tools

Libraries

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3rd Party Software Requirements

This section lists all the 3rd party software needed to run the toolkitToolkit. This software is bundled with the toolkitToolkit.

Users

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Developers

  • All user requirements (above)
  • Microsoft Visual Studio 2010 (optional, but preferred)
  • Unity Java JDK 6u26 (http://java.sununity3d.com/productsunity/archive/j2se/6u10/index.html)
  • Microsoft Visual Studio 2010 (optional, but preferred)

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3rd Party Alternatives

Some of the toolkit Toolkit components are mere proof-of-concepts rather than state-of-the-art solutions.  This section lists alternatives to some of these components.

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Conversational speech recognizers often need to be trained for use with specific domains.  Untrained recognizers may perform poorly.  Some recognizer options are:

  • Sonic, to which the AcquireSpeech client can connect, link 
  • The toolkit Toolkit has been integrated with PocketSphinx, but as of yet not optimized for performance.
  • Dragon, not integrated, link

If you are interested in the USC Signal Analysis and Interpretation Laboratory providing you with custom speech models for Sonic, please contact us.

Text To Speech

The toolkit Toolkit uses MS SAPI as a TTS interface , so that and any SAPI compatible voice can be used with the toolkitToolkit. Using   To use a new voice only requires downloading and installing it and changing download, install it, and change the character's voice ID.  See the FAQ for details.

Some free SAPI voices can be are found here:

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SmartBody has been integrated with the following renderers:

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