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Ogre is provided as a renderer with the Toolkit as an open source alternative to Unity, and as an example of SmartBody integration. Ogre uses SmartBody as a dll. For more information on the Ogre3D engine, please see OgreSDK.
To launch Ogre, select the 'Ogre' profile from the 'Profiles' menu option in the Launcher, or select Ogre as the renderer 'Visualization' section and hit 'Launch'.
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Ogre has been integrated as a rendering engine with the Toolkit as an example showing that alternative renderers can be used with the Toolkit. It demonstrates how an open source engine can be integrated with the Toolkit.
List here all the (ActiveMQ) messages this module receives and sends. You can use this section to explain how this module fits within the overall architecture.
Provide a list of known issues and peculiarities. Allow the reader to give feedback, probably by giving a link to the Support page.
Probably just link to the appropriate section in the Main FAQ.