Ogre is provided as a renderer with the toolkit as an opensource alternative to Unity. Ogre communicates with smartbody using the Bonebus library for sending and receiving messages. For more information on the Ogre3D engine, please see OgreSDK.
For instance, what dependencies exist, what parameters can be chosen on start-up.
For instance, what settings are needed within a certain scenario, which are mandatory, which are optional, etc.
For instance, how to send a text string to the agent using the speech client, how to kill all checked components using the launcher, etc.
Section aimed at authors. Authors can create new characters or adapt existing ones. Provide an overview of what data can be manipulated and how. Provide examples and mini-tutorials on who to perform specific tasks.
Section aimed at developers. Use to explain the architecture of the component, how to make changes, where files are located, what caveats exists, etc. Should at least contain a section on the messages received and send.
List here all the (ActiveMQ) messages this module receives and sends. You can use this section to explain how this module fits within the overall architecture.
Provide a list of known issues and peculiarities. Allow the reader to give feedback, probably by giving a link to the Support page.
Probably just link to the appropriate section in the Main FAQ.