Ogre is provided as a renderer with the toolkit as an opensource alternative to Unity. Ogre communicates with smartbody using the Bonebus library for sending and receiving messages. For more information on the Ogre3D engine, please see OgreSDK.
In order to launch Ogre, you can select the Ogre profile from the Profiles menu option and then launch the renderer OR you can select Ogre as a renderer in the launcher under the Visualization section and hit launch after providing the command line argument options you want.
After selecting the Ogre profile and launching Ogre as a renderer, you can launch smartbody by hitting launch in the smartbody section. Smartbody will connect with Ogre on launching and you should see the virtual human character animate.
Section aimed at developers. Use to explain the architecture of the component, how to make changes, where files are located, what caveats exists, etc. Should at least contain a section on the messages received and send.
List here all the (ActiveMQ) messages this module receives and sends. You can use this section to explain how this module fits within the overall architecture.
Provide a list of known issues and peculiarities. Allow the reader to give feedback, probably by giving a link to the Support page.
Probably just link to the appropriate section in the Main FAQ.