Page tree

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 8 Next »

Overview

Ogre is provided as a renderer with the toolkit as an opensource alternative to Unity. Ogre communicates with smartbody using the Bonebus library for sending and receiving messages. For more information on the Ogre3D engine, please see OgreSDK.

Users

Launching Ogre

In order to launch Ogre,  you can select the Ogre profile from the Profiles menu option and then launch the renderer OR you can select Ogre as a renderer in the launcher under the Visualization section and hit launch after providing the command line argument options you want.

Connecting with smartbody

After selecting the Ogre profile and launching Ogre as a renderer, you can launch smartbody by hitting launch in the smartbody section. Smartbody will connect with Ogre on launching and you should see the virtual human character animate.

Developers

Ogre has been integrated as a rendering engine with the toolkit just as an example to show that any rendering can be used with the toolkit.

Message API

List here all the (ActiveMQ) messages this module receives and sends. You can use this section to explain how this module fits within the overall architecture.

Known Issues

Provide a list of known issues and peculiarities. Allow the reader to give feedback, probably by giving a link to the Support page.

FAQ

Probably just link to the appropriate section in the Main FAQ.

  • No labels