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Oculus Rift is easy to use and setup, as it's treated as any other display screen using Plug and Play.

  1. Plug in the HDMI/DVI cable
  2. Plug in the USB that sends out the sensor data to the CPU.
  3. Plug in the Power Cord.
  4. Press the power button.
  5. Load OculusRiftTest scene in the Editor or build (for the latter, use the C key to bring up debug menu and select the level)
  6. You can switch between the camera modes by using the debug menu (hot key: C) or using the shortcut key N. There are three modes in that scene:
    1. Normal mode: This is the normal camera mode without Oculus HMD
    2. Oculus Camera: This is the Oculus HMD mode without any degree of freedom.
    3. Oculus Camera with movement: This is the Oculus HMD mode with full degree of freedom. You can move the character around and/or move your head to move the camera.

Notes

  • Do not change the brightness/sharpness from the control panel of the Oculus Rift. 
  • If you use glasses, change the lens cups to B or C otherwise use cups A only.
  • There are two screws on the sides to adjust the distance of the screen from the eye. Keep the screen as close as possible to the eye by rotating the right screw all the way in the anti-clockwise direction and the left screw all the way in the clockwise direction.

 

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