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Comment: Language clean up and spec compliance. Needs quick facts...

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Ogre is provided as a renderer with the toolkit as an opensource open source alternative to Unity, and as an example of SmartBody integration. Ogre communicates with smartbody SmartBody using the Bonebus library for sending and receiving messages. For more information on the Ogre3D engine, please see OgreSDK.

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In order to launch Ogre,  you can select the 'Ogre' profile from the 'Profiles' menu option and then launch the renderer OR you can in the Launcher, or select Ogre as a renderer in the launcher under the Visualization section and hit launch after providing the command line argument options you wantthe renderer 'Visualization' section and hit 'Launch'.

Connecting with

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SmartBody

After selecting the Ogre profile and launching Ogre as a renderer, you can launch smartbody by hitting launch SmartBody by pressing 'Launch' in the smartbody SmartBody section. Smartbody SmartBody will connect with Ogre on launching and you should see the virtual human character animate.

Developers

Ogre has been integrated as a rendering engine with the toolkit just as an example to show that any rendering alternative renderers can be used with the toolkitToolkit.

Message API

List here all the (ActiveMQ) messages this module receives and sends. You can use this section to explain how this module fits within the overall architecture.

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