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Ogre is provided as a renderer with the toolkit Toolkit as an opensource open source alternative to Unity, and as an example of SmartBody integration. Ogre communicates with smartbody using the Bonebus library for sending and receiving messages.   Ogre uses SmartBody as a dll.  For more information on the Ogre3D engine, please see OgreSDK.

Users

Launching Ogre

In order to To launch Ogre,  you can select the 'Ogre' profile from the 'Profiles' menu option and then launch the renderer OR you can in the Launcher, or select Ogre as a renderer in the launcher under the Visualization section and hit launch after providing the command line argument options you wantthe renderer 'Visualization' section and hit 'Launch'.

Connecting with

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SmartBody

By default Ogre loads SmartBody as a dll and connects to it once it initializes.  It can also communicate with SmartBody when it's running as a separate process using the Bonebus protocol if this is specified in the config file for OgreAfter selecting the Ogre profile and launching Ogre as a renderer, you can launch smartbody by hitting launch in the smartbody section. Smartbody will connect with Ogre on launching and you should see the virtual human character animate.

Developers

Ogre has been integrated as a rendering engine with the toolkit just Toolkit as an example to show that any rendering showing that alternative renderers can be used with the toolkitToolkit.  It demonstrates how an open source engine can be integrated with the Toolkit.

Message API

List here all the (ActiveMQ) messages this module receives and sends. You can use this section to explain how this module fits within the overall architecture. 

Known Issues

Provide a list of known issues and peculiarities. Allow the reader to give feedback, probably by giving a link to the Support page.

FAQ

 

FAQ

 Probably just link to the appropriate section in the Main FAQ.